HaCkeD by MuhmadEmad
KurDish HaCk3rS WaS Here
FUCK ISIS !
Further reinforcing my suspicions that it won’t be THE dungeon crawler of 2011, PC Gamer is reporting some very disappointing new facts about Diablo III. I’m not even really surprised that the threequel will require a constant internet connection or ban LAN play. Blizzard has demonstrated an increasing disregard for the players/their customers, and there have been signs all along that Diablo III would follow in the footsteps of their other recent releases.
No, what hurts is the microtransactions. Now, instead of running the most difficult bosses for hours hoping for those epic drops, people will be able to buy themselves better equipped characters and (consequently) spots further up the Battle.net Ladder, using real world money. Show me a game that microtransactions have improved, and I’ll show you a…wait. You can’t show me a game that microtransactions have improved.
As was confirmed yesterday by Runic Games via Twitter, Torchlight 2 “will still support mods, LAN play, and will be a one time purchase” without “subscription fees, item sales, [or] DLC”.
I’ve said it before, but Torchlight II is looking pretty good right about now. What do you guys think?
Third and I both recently delved back into the depths under the town of Torchlight. Though I can’t speak for Third (but I can order for him at restaurants), I have to say I’m even more impressed now than I was the first time I played through the game. So much so, that, as I told Wade (to his confused mixture of disappointment and disbelief), I am now officially more excited for Torchlight II than I am for Diablo III.
And the music comes to a screeching halt. Hit the jump to throw it down. Read more
Hello fellow nerds – I caught this today, and since I’m a glutton for news about Diablo III, I thought I would pass it along.
As you may know, Blizzard’s annual BlizzCon conference was this past weekend, and while we did not have the opportunity to attend (living on the East Coast makes that somewhat difficult), we can live vicariously through the people who did have the opportunity to attend. It seems a couple of Slashdot editors got an opportunity to sit down with the Diablo III Lead Technical Artist, Julian Love, and ask him some questions. Since I look forward to Diablo III with the same anticipation that I do to my birthday, it’s really awesome to hear a little bit about how the development process is going and the cool stuff Blizzard is concocting.
Here’s a tidbit from the interview: “I used the spell that summons a zombie for you, and I got a rune that turned it into a swarm of bears.” If that doesn’t make you want to play this game, you’re crazy.